Undo history - Displays the last 10 actions.Undo (item) ( Ctrl+Z) - The first item in this menu indicates the last action performed.At any time you can zoom the window using the mouse-wheel. To move the end point, Left-click near the end To move the start point, Left-click near the start of the region and drag to a new point. To select a region, Left-click in the sample window and drag horizontally. Many of the actions in this menu work on a selected region. Mono files will be saved with L and R channels containing the same data. This is the native format for FL Studio audio processing. 32-Bit float - Sets the file to 32-Bit floating point format.16-Bit int - Sets the file to 16-Bit integer format.Opens the Sample Properties dialog where you can set the file properties. Recent projects - Lists the 10 most recently opened files.Export display as - Exports the wave display as a.Where set, the names of the markers at the start of each region are used as file names. For sampler use - Exports any regions as wave files including 'middle note' data.The names of the markers at the start of each region are used as file names. For common use - Exports any regions as clean wave files.Use Microsoft wave files or WavPack in lossless compression mode if you want to save space. NOTE: Do not use any of the lossy formats (Microsoft compressed wave file, MPEG 3 or Ogg Vorbis) to archive project samples or loops. FL Studio will load and decompress *.ogg files automatically. After initiating a save a second dialog opens to select the quality (bit-rate), this controls the tradeoff between audio quality and file size. Source compression format, similar in concept to mp3 (see the Good listening quality on portable devices starts at about 160 kbps, use 224 kbps or 320 (max) if you want something probably indistinguishable from CD quality. (bit-rate), this controls the tradeoff between audio quality and file size. After initiating a save a second dialog opens to select the quality It has gained world-wide popularity because it was one of the first on the market that provided good quality lossy compression. MPEG 3 audio file (*.mp3) - Mp3 is a LossyĬompression format.FL Studio will load and decompress WavPack files automatically. In 'lossless' mode expect between 30-70% reduction in file sizes, useful for archiving purposes. You will be prompted for a bit-depth (lossless is the default, other settings are lossy compression modes). FL Studio will load and decompress MS compressed wave files automatically as long as you haveĭepending on settings, open-source compression (see the WavPack website for more details). Type in a *.wav file, and put information in the wave header as to what decompression method the opening program should use (not all programs read this information). MS compressed wave files simply wrap the selected compression After initiating the save a second dialog opens to save the sample in one of many compressed formats. Microsoft compressed wave file (*.wav) - LossyĬompression formats.wav file at the bit-depth and sample rate set in the Sample Properties dialog. ![]() Microsoft wave file (*.wav) - Standard lossless.The pop-up dialog has two options under the 'Save as type' field. Opens a file browser dialog in 'save' mode. Opens a file browser dialog in 'load' mode. New - Opens a new (empty) editor window.The space bar will also start/stop playback when the Slicex plugin is focused. Play - Press to play/stop the sample playback.In the top-left section of the Sample Window are several transport controls. ![]() The Wave Editor section shares much in common with Edison so learning one will help you master the other. Master Panel Articulation Panel Wave Editor Related plugins are the Fruity Slicer and Slicex offers playback, reordering of slices and time-stretching capabilities optimized for drum loops. If the wave file contains slice/regionĭata this will be automatically used instead of the beat-detection algorithm. Slicex - Wave Editor Slicex uses advanced beat detection algorithms to slice song/percussion samples into pieces and make them independently playable from the Piano roll or controller.
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